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How many copies did Death or Treat sell?

Estimated copies sold
≈ 3k–4k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 107 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death or Treat out and predicted the genre from its 8 similar games. Every figure here, including Death or Treat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–178k
best case 10.0M (Hades)
Games like Death or Treat

The middle of these games

≈ 40k–178k copies

≈ $250k–$1.7M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hades at ≈ 7.6M–12.4M copies, ≈ $52.5M–$141.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 365 to 86k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Hack and Slash (7 of 8).
The winners
Winners here lead with Rogue-like + Rogue-lite, priced around $27. The breakout hits carry Mythology + Action + Rogue-like; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hades II
2025
Est. copies
≈ 3.0M–4.9M
36x vs typical
SteamSpy 2M–5M
Est. revenue
$25.1M–$67.4M after Steam's cut $45.6M–$103.7M before the cut
$29.99
123k reviews
Overwhelmingly Positive
ActionRogue-like
Hades
2020
Est. copies
≈ 7.6M–12.4M
91x vs typical
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
SWORN
2025
Est. copies
≈ 124k–202k
SteamSpy 20k–50k
Est. revenue
$853k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$24.99
5k reviews
Very Positive
Early AccessRogue-lite
Tunche
2021
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$288k after Steam's cut $195k–$443k before the cut
$19.99
785 reviews
Mostly Positive
Action RoguelikeHack and Slash
Realm of Ink
2026
Est. copies
≈ 140k–227k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$24.99
6k reviews
Very Positive
Early Access2D
Astral Ascent
2023
Est. copies
≈ 211k–343k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$24.99
9k reviews
Very Positive
Action RoguelikeRogue-lite
Cursorblade
2023
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$4.99
1k reviews
Very Positive
Action RoguelikeBullet Hell
Meta Ghost: Breaking Show
2026
Est. copies
≈ 45k–72k
SteamSpy 100k–200k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before the cut
$17.99
2k reviews
Mostly Positive
Action RoguelikeOnline Co-Op

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