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How many copies did Apex Point sell?

Estimated copies sold
≈ 48k–79k
$252k–$679k after Steam's cut $459k–$1.0M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Apex Point out and predicted the genre from its 8 similar games. Every figure here, including Apex Point's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.2M
best case 12.7M (Assetto Corsa)
Games like Apex Point

The middle of these games

≈ 1.5M–2.2M copies

≈ $17.9M–$21.8M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (8 of 8) and Driving (8 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry VR; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.7M before the cut
$19.99
48k reviews
Very Positive
RacingAutomobile Sim
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
4.2x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Wreckfest
2018
Est. copies
≈ 1.3M–2.0M
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
41k reviews
Very Positive
RacingDestruction
DiRT Rally
2015
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≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
F1® 2020
2020
Est. copies
≈ 990k–1.6M
SteamSpy 1M–2M
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Free
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RacingSimulation
Project CARS 2
2017
Est. copies
≈ 634k–1.0M
SteamSpy 1M–2M
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Free
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18k reviews
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RacingDriving
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
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SimulationAutomobile Sim
Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$15.2M–$40.8M after Steam's cut $27.6M–$62.8M before the cut
$39.99
48k reviews
Very Positive
RacingAutomobile Sim

Sizing up your own game? See what its genre can realistically do before you build it.