Sign in
wishvane

How many copies did Deathrun Guys sell?

Estimated copies sold
≈ 198–322
$54–$145 after Steam's cut $98–$223 before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deathrun Guys out and predicted the genre from its 8 similar games. Every figure here, including Deathrun Guys's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–340k
best case 574k (F1® 23)
Games like Deathrun Guys

The middle of these games

≈ 9k–340k copies

≈ $27k–$480k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: F1® 23 at ≈ 437k–710k copies.

What it took to get here
About half the games that made it here had over 305 reviews in their first month; the spread ran 17 to 5k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (5 of 8) and Racing (5 of 8).
The winners
Winners here lead with VR + Racing.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kao the Kangaroo: Round 2 (2003 re-release)
2019
Est. copies
≈ 229k–373k
5.6x vs typical
SteamSpy 500k–1M
Est. revenue
$125k–$337k after Steam's cut $228k–$519k before the cut
$1.99
8k reviews
Very Positive
Adventure3D Platformer
Haste
2025
Est. copies
≈ 347k–564k
9.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
Driving Is Hard
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$6.99
264 reviews
Very Positive
Neon Tail
2024
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$17k–$44k after Steam's cut $30k–$68k before the cut
$24.99
97 reviews
Very Positive
CombatRacing
PAC-MAN WORLD Re-PAC
2022
Est. copies
≈ 48k–78k
SteamSpy 50k–100k
Est. revenue
$395k–$1.1M after Steam's cut $718k–$1.6M before the cut
$29.99
2k reviews
Very Positive
3D PlatformerFamily Friendly
F1® 23
2023
Est. copies
≈ 437k–710k
12x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
VRRacing
Meddl Dash
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$0.99
264 reviews
Very Positive
AdventureAction
WHAT THE CAR?
2024
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$123k–$330k after Steam's cut $223k–$507k before the cut
$19.99
899 reviews
Very Positive
FunnyIndie

Sizing up your own game? See what its genre can realistically do before you build it.