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How many copies did Driving Is Hard sell?

Estimated copies sold
≈ 7k–11k
$13k–$34k after Steam's cut $23k–$52k before the cut
from 264 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Driving Is Hard out and predicted the genre from its 8 similar games. Every figure here, including Driving Is Hard's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 54k–428k
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Driving Is Hard

The middle of these games

≈ 54k–428k copies

≈ $207k–$2.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 711 reviews in their first month; the spread ran 82 to 3k.
The genre you'd be entering
Your set
Your set clusters on Physics (5 of 8) and Psychological Horror (4 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 44k–72k
SteamSpy 20k–50k
Est. revenue
$121k–$326k after Steam's cut $221k–$502k before the cut
$9.99
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VRPuzzle
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≈ 62k–101k
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8.3x vs typical
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≈ 154k–251k
1.5x vs typical
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Dystopian Immersive Sim
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The Game of Sisyphus
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≈ 21k–35k
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Getting Over It with Bennett Foddy
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Est. copies
≈ 2.8M–4.6M
20x vs typical
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Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.8M before the cut
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Regular Human Workshop
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SandboxPhysics

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