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How many copies did Valley Peaks sell?

Estimated copies sold
≈ 5k–8k
$20k–$54k after Steam's cut $37k–$84k before the cut
from 198 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Valley Peaks out and predicted the genre from its 8 similar games. Every figure here, including Valley Peaks's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.2M–7.5M
best case 7.1M (Dying Light 2 Stay Human: Reloaded Edition)
Games like Valley Peaks

The middle of these games

≈ 5.2M–7.5M copies

≈ $79.9M–$142.2M after Steam's cut

from ~142k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Dying Light 2 Stay Human: Reloaded Edition at ≈ 5.4M–8.8M copies, ≈ $89.6M–$240.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 4 to 72k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Parkour (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Open World + Co-op, priced around $60.
The era
The games you compared span 2009 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRSandbox

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