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How many copies did Takoyaki Party Survival sell?

Estimated copies sold
≈ 6k–10k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 257 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Takoyaki Party Survival out and predicted the genre from its 8 similar games. Every figure here, including Takoyaki Party Survival's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 66–98
best case 15k (Old School)
Games like Takoyaki Party Survival

The middle of these games

≈ 66–98 copies

≈ $126–$170 after Steam's cut

from ~3 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Old School at ≈ 11k–18k copies, ≈ $46k–$123k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 142 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Time Management (8 of 8) and Collectathon (5 of 8).
The winners
Winners here lead with Old School + Time Management, priced around $15. The breakout hits carry Old School + Education + Dating Sim; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationStrategy

Sizing up your own game? See what its genre can realistically do before you build it.