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How many copies did Terranny sell?

Estimated copies sold
≈ 372–605
$1k–$3k after Steam's cut $2k–$4k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Terranny out and predicted the genre from its 8 similar games. Every figure here, including Terranny's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–128k
best case 630k (Mechabellum)
Games like Terranny

The middle of these games

≈ 1k–128k copies

≈ $11k–$1.2M after Steam's cut

from ~876 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Mechabellum at ≈ 480k–780k copies, ≈ $2.0M–$5.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 3 to 11k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Programming (7 of 8) and Robots (3 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Mechabellum
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Est. copies
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22x vs typical
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StrategyMechs
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≈ 83k–134k
2.7x vs typical
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UtilitiesWeb Publishing
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≈ 143k–232k
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$19.99
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Sketchbots
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ProgrammingPuzzle
异常 | Exception
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SimulationSandbox

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