Sign in
wishvane

How big is Decoherence?

Estimated owners
≈ 818–1k
from 33 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Decoherence out and predicted the genre from its 8 similar games. Every figure here, including Decoherence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–6k
best case 241k (Shotgun King: The Final Checkmate)
Games like Decoherence

The middle of these games

≈ 4k–6k copies

≈ $12k–$22k after Steam's cut

from ~130 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Turn-Based Tactics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Shotgun King: The Final Checkmate at ≈ 184k–299k copies, ≈ $505k–$1.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 224 reviews in their first month; the spread ran 73 to 979.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (4 of 8) and Tactical (3 of 8).
The winners
Winners here lead with Chess + Turn-Based Strategy, priced around $15. The breakout hits carry Strategy + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Shotgun King: The Final Checkmate
2022
Est. copies
≈ 184k–299k
57x vs typical
SteamSpy 200k–500k
Est. revenue
$505k–$1.4M after Steam's cut $918k–$2.1M before the cut
$9.99
7k reviews
Very Positive
ChessTurn-Based Strategy
Broken Lines
2020
Est. copies
≈ 17k–28k
5.4x vs typical
SteamSpy 50k–100k
Est. revenue
$119k–$321k after Steam's cut $217k–$493k before the cut
$24.99
700 reviews
Mostly Positive
WarSingleplayer
Tactical Combat Department
2022
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before the cut
$4.99
116 reviews
Mixed
MilitaryIsometric
No Plan B
2024
Est. copies
≈ 20k–33k
6.2x vs typical
SteamSpy 20k–50k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before the cut
$14.99
810 reviews
Very Positive
StrategyIndie
Takara Cards
2025
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$15k–$39k after Steam's cut $26k–$60k before the cut
$14.99
142 reviews
Very Positive
Card BattlerChoices Matter
NEXT JUMP: Shmup Tactics
2017
Est. copies
≈ 12k–20k
2.7x vs typical
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$3.99
351 reviews
Mostly Positive
Shoot 'Em UpTurn-Based
GLADIABOTS - AI Combat Arena
2019
Est. copies
≈ 26k–42k
6.9x vs typical
SteamSpy 200k–500k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$14.99
900 reviews
Very Positive
StrategyArtificial Intelligence
Special Tactics
2016
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
Free
Free
130 reviews
Very Positive
Real Time TacticsPvP

Sizing up your own game? See what its genre can realistically do before you build it.