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How many copies did Stronghold: Definitive Edition sell?

Estimated copies sold
≈ 256k–416k
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stronghold: Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Stronghold: Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 565k–973k
best case 1.2M (Against the Storm)
Games like Stronghold: Definitive Edition

The middle of these games

≈ 565k–973k copies

≈ $5.0M–$9.7M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is City Builder (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Against the Storm at ≈ 926k–1.5M copies, ≈ $7.6M–$20.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 4k to 22k.
The genre you'd be entering
Your set
Your set clusters on City Builder (4 of 8) and Medieval (4 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Against the Storm
2023
Est. copies
≈ 926k–1.5M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Starship Troopers: Terran Command
2022
Est. copies
≈ 298k–484k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$29.99
12k reviews
Very Positive
StrategyRTS
Farthest Frontier
2025
Est. copies
≈ 630k–1.0M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Stronghold HD (2012)
2013
Est. copies
≈ 659k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
A Total War Saga: THRONES OF BRITANNIA
2018
Est. copies
≈ 452k–735k
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.0M–$20.6M before the cut
$39.99
15k reviews
Mostly Positive
StrategyHistorical
911 Operator
2017
Est. copies
≈ 680k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.6M before the cut
$14.99
20k reviews
Very Positive
SimulationStrategy
Kingdom Heroes 8
2021
Est. copies
≈ 365k–593k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before the cut
$29.99
15k reviews
Mixed
RTSTactical RPG

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