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How many copies did I Am Alive sell?

Estimated copies sold
≈ 181k–295k
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Am Alive out and predicted the genre from its 7 similar games. Every figure here, including I Am Alive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–3.7M
best case 27.4M (Fallout 4)
Games like I Am Alive

The middle of these games

≈ 1.9M–3.7M copies

≈ $28.3M–$55.1M after Steam's cut

from ~80k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 7 of your similar games are hits.

Best case: Fallout 4 at ≈ 20.9M–34.0M copies, ≈ $114.9M–$308.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 7k to 35k.
The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (7 of 7) and Open World (5 of 7).
The winners
Winners here lead with Open World + Post-apocalyptic, priced around $20. The breakout hits carry Exploration + RPG + Adventure; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

State of Decay 2: Juggernaut Edition
2020
Est. copies
≈ 1.7M–2.8M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.3M after Steam's cut $25.9M–$58.9M before the cut
$29.99
70k reviews
Very Positive
SurvivalOpen World
Fallout 4
2015
Est. copies
≈ 20.9M–34.0M
5.4x vs typical
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.8M after Steam's cut $208.9M–$475.1M before the cut
$19.99
428k reviews
Very Positive
Open WorldPost-apocalyptic
Days Gone
2021
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$31.8M–$85.5M after Steam's cut $57.8M–$131.5M before the cut
$39.99
117k reviews
Very Positive
Open WorldZombies
Mad Max
2015
Est. copies
≈ 4.4M–7.2M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.1M after Steam's cut $44.0M–$100.1M before the cut
$19.99
90k reviews
Very Positive
Open WorldVehicular Combat
Deadside
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.5M–$28.5M before the cut
$24.99
40k reviews
Mostly Positive
SurvivalOpen World Survival Craft
The Last of Us™ Part I
2023
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$44.3M–$119.2M after Steam's cut $80.6M–$183.3M before the cut
$59.99
108k reviews
Very Positive
Story RichPost-apocalyptic
The Last of Us™ Part II Remastered
2025
Est. copies
≈ 1.4M–2.2M
SteamSpy 500k–1M
Est. revenue
$18.6M–$50.0M after Steam's cut $33.8M–$77.0M before the cut
$49.99
55k reviews
Very Positive
Story RichPost-apocalyptic

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