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How many copies did ETHER VAPOR Remaster sell?

Estimated copies sold
≈ 20k–33k
$44k–$119k after Steam's cut $81k–$183k before the cut
from 319 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ETHER VAPOR Remaster out and predicted the genre from its 8 similar games. Every figure here, including ETHER VAPOR Remaster's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.7M–7.8M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like ETHER VAPOR Remaster

The middle of these games

≈ 6.7M–7.8M copies

≈ $42.2M–$87.6M after Steam's cut

from ~179k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Anime (2 of 8).
The winners
Winners here lead with Survival + Shooter, priced around $5. The breakout hits carry Third-Person Shooter + Utilities + Software; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.