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How many copies did OVRLRD sell?

Estimated copies sold
≈ 3k–4k
$21k–$56k after Steam's cut $38k–$85k before the cut
from 101 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OVRLRD out and predicted the genre from its 8 similar games. Every figure here, including OVRLRD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–22k
best case 139k (Strike Suit Zero)
Games like OVRLRD

The middle of these games

≈ 1k–22k copies

≈ $2k–$10k after Steam's cut

from ~70 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Strike Suit Zero at ≈ 106k–172k copies.

The genre you'd be entering
Your set
Your set clusters on Mechs (8 of 8) and VR (7 of 8).
The winners
Winners here lead with Space + Mechs.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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