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How many copies did Ultra Blade sell?

Estimated copies sold
≈ 570–927
$469–$1k after Steam's cut $852–$2k before the cut
from 23 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ultra Blade out and predicted the genre from its 8 similar games. Every figure here, including Ultra Blade's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 158k–673k
best case 8.6M (Vampire Survivors)
Games like Ultra Blade

The middle of these games

≈ 158k–673k copies

≈ $396k–$3.0M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 590 to 129k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + 2D + Pixel Graphics; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Halls of Torment
2024
Est. copies
≈ 788k–1.3M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
SNKRX
2021
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before the cut
$2.99
4k reviews
Very Positive
Action RoguelikeRogue-lite
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Nova Drift
2024
Est. copies
≈ 361k–587k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Boneraiser Minions
2023
Est. copies
≈ 133k–215k
SteamSpy 200k–500k
Est. revenue
$182k–$489k after Steam's cut $331k–$752k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Dwarven Realms
2024
Est. copies
≈ 90k–146k
SteamSpy 100k–200k
Est. revenue
$248k–$665k after Steam's cut $450k–$1.0M before the cut
$9.99
4k reviews
Very Positive
Action RPGHack and Slash
Yet Another Zombie Survivors
2026
Est. copies
≈ 362k–588k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$14.99
15k reviews
Very Positive
Early AccessAction Roguelike

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