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How many copies did Moonleap sell?

Estimated copies sold
≈ 36k–59k
$90k–$241k after Steam's cut $163k–$371k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Moonleap out and predicted the genre from its 8 similar games. Every figure here, including Moonleap's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 315k–487k
best case 4.1M (INSIDE)
Games like Moonleap

The middle of these games

≈ 315k–487k copies

≈ $242k–$3.0M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: INSIDE at ≈ 3.1M–5.1M copies, ≈ $21.6M–$58.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Dark (3 of 8).
The winners
Winners here lead with Puzzle-Platformer + Puzzle, priced around $20.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Seen
2019
Est. copies
≈ 288k–467k
SteamSpy 200k–500k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before the cut
$0.99
10k reviews
Very Positive
Early AccessIndie
Zup!
2016
Est. copies
≈ 371k–603k
SteamSpy 200k–500k
Est. revenue
$203k–$546k after Steam's cut $369k–$840k before the cut
$1.99
9k reviews
Very Positive
PuzzleCasual
LIMBO
2011
Est. copies
≈ 3.9M–6.4M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$13.4M–$36.1M after Steam's cut $24.4M–$55.6M before the cut
$12.49
62k reviews
Very Positive
Puzzle-PlatformerIndie
Thomas Was Alone
2012
Est. copies
≈ 593k–964k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$9.99
9k reviews
Very Positive
PlatformerNarration
INSIDE
2016
Est. copies
≈ 3.1M–5.1M
8.1x vs typical
SteamSpy 2M–5M
Est. revenue
$21.6M–$58.2M after Steam's cut $39.4M–$89.5M before the cut
$24.99
76k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
Superliminal
2020
Est. copies
≈ 843k–1.4M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.5M after Steam's cut $8.4M–$19.2M before the cut
$19.99
34k reviews
Very Positive
PuzzleFirst-Person
Zup! F
2019
Est. copies
≈ 240k–390k
SteamSpy 200k–500k
Est. revenue
$131k–$353k after Steam's cut $239k–$543k before the cut
$1.99
8k reviews
Overwhelmingly Positive
PuzzleCasual
OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 234k–381k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$24.99
9k reviews
Overwhelmingly Positive
Visual NovelEmotional

Sizing up your own game? See what its genre can realistically do before you build it.