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How many copies did Caesar's Revenge sell?

Estimated copies sold
≈ 2k–4k
$8k–$22k after Steam's cut $15k–$33k before the cut
from 87 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Caesar's Revenge out and predicted the genre from its 8 similar games. Every figure here, including Caesar's Revenge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 879–3k
best case 7.9M (ULTRAKILL)
Games like Caesar's Revenge

The middle of these games

≈ 879–3k copies

≈ $2k–$3k after Steam's cut

from ~34 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: ULTRAKILL at ≈ 6.0M–9.7M copies, ≈ $49.4M–$132.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13 reviews in their first month; the spread ran 2 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Boomer Shooter (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30. The breakout hits carry Blood + Character Action Game + Spectacle fighter; a typical game here doesn't.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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7109x vs typical
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