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How many copies did DREAMWILD sell?

Estimated copies sold
≈ 9k–15k
$20k–$53k after Steam's cut $36k–$82k before the cut
from 364 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DREAMWILD out and predicted the genre from its 8 similar games. Every figure here, including DREAMWILD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 151k–347k
best case 7.5M (Far Cry® 5)
Games like DREAMWILD

The middle of these games

≈ 151k–347k copies

≈ $730k–$2.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Far Cry® 5 at ≈ 5.7M–9.3M copies, ≈ $94.6M–$254.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 926 reviews in their first month; the spread ran 793 to 2k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (6 of 8).
The winners
Winners here lead with Open World + Action-Adventure, priced around $60. The breakout hits carry Open World + Action-Adventure + Exploration; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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