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How many copies did Deadlink sell?

Estimated copies sold
≈ 91k–148k
$625k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deadlink out and predicted the genre from its 8 similar games. Every figure here, including Deadlink's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–85k
best case 415k (SUPERHOT: MIND CONTROL DELETE)
Games like Deadlink

The middle of these games

≈ 4k–85k copies

≈ $37k–$772k after Steam's cut

from ~441 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: SUPERHOT: MIND CONTROL DELETE at ≈ 316k–514k copies, ≈ $2.2M–$5.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 104 reviews in their first month; the spread ran 5 to 3k.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Shooter (4 of 8).
The winners
Winners here lead with FPS + Time Manipulation, priced around $25.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT: MIND CONTROL DELETE
2020
Est. copies
≈ 316k–514k
29x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
$24.99
13k reviews
Very Positive
FPSTime Manipulation
CYBERHUNK
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$4k–$9k after Steam's cut $6k–$14k before the cut
$4.99
103 reviews
Very Positive
FPSBoomer Shooter
GUNHEAD
2023
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$28k–$77k after Steam's cut $52k–$118k before the cut
$19.99
209 reviews
Mostly Positive
ActionIndie
Golden Light
2022
Est. copies
≈ 99k–161k
9.1x vs typical
SteamSpy under 20k
Est. revenue
$545k–$1.5M after Steam's cut $992k–$2.3M before the cut
$19.99
4k reviews
Very Positive
3DAction
COMPOUND
2022
Est. copies
≈ 53k–86k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$291k–$784k after Steam's cut $530k–$1.2M before the cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite
Maze
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
Free
Free
86 reviews
Very Positive
Action RoguelikeCyberpunk
Black Ice
2014
Est. copies
≈ 38k–61k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$207k–$557k after Steam's cut $377k–$857k before the cut
$19.99
673 reviews
Overwhelmingly Positive
Early AccessExploration
BeachHead
2024
Est. copies
≈ 3k–4k
SteamSpy 20k–50k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$14.99
111 reviews
Mixed
CombatPost-apocalyptic

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