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How many copies did Necrosmith sell?

Estimated copies sold
≈ 133k–216k
$109k–$293k after Steam's cut $198k–$451k before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Necrosmith out and predicted the genre from its 8 similar games. Every figure here, including Necrosmith's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–43k
best case 72k (Deadly Days)
Games like Necrosmith

The middle of these games

≈ 13k–43k copies

≈ $23k–$67k after Steam's cut

from ~728 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Deadly Days at ≈ 55k–90k copies, ≈ $182k–$488k after Steam's cut.

What it took to get here
About half the games that made it here had over 265 reviews in their first month; the spread ran 61 to 563.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Zombies (6 of 8).
The winners
Winners here lead with Rogue-lite + Action Roguelike, priced around $12.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieAction

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