Sign in
wishvane

How many copies did ALTF42 sell?

Estimated copies sold
≈ 14k–23k
$31k–$84k after Steam's cut $57k–$129k before the cut
from 572 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ALTF42 out and predicted the genre from its 8 similar games. Every figure here, including ALTF42's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.2M
best case 5.0M (Totally Accurate Battle Simulator)
Games like ALTF42

The middle of these games

≈ 1.7M–2.2M copies

≈ $9.6M–$10.0M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Totally Accurate Battle Simulator at ≈ 3.8M–6.2M copies, ≈ $20.9M–$56.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Comedy (3 of 8).
The winners
Winners here lead with Sandbox + Simulation, priced around $22. The breakout hits carry Funny + Singleplayer + Dark Humor; a typical game here doesn't.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
5.8x vs typical
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$21.9M–$58.9M after Steam's cut $39.9M–$90.7M before the cut
$24.99
129k reviews
Overwhelmingly Positive
Base-BuildingCute
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
5.3x vs typical
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Orcs Must Die! 2
2012
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$14.99
20k reviews
Very Positive
Brutal Legend
2013
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
20k reviews
Very Positive
ActionComedy
Shakes and Fidget
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
37k reviews
Very Positive
Free to PlayRPG
South Park™: The Stick of Truth™
2014
Est. copies
≈ 4.1M–6.7M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$33.9M–$91.1M after Steam's cut $61.6M–$140.1M before the cut
$29.99
73k reviews
Overwhelmingly Positive
RPGComedy
Magicka
2011
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.1M–$23.0M before the cut
$9.99
32k reviews
Very Positive
ComedyCo-op

Sizing up your own game? See what its genre can realistically do before you build it.