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How many copies did Evil Awaits™ sell?

Estimated copies sold
≈ 1k–2k
$6k–$17k after Steam's cut $12k–$26k before the cut
from 55 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Evil Awaits™ out and predicted the genre from its 7 similar games. Every figure here, including Evil Awaits™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 57k–801k
best case 8.9M (Resident Evil 4)
Games like Evil Awaits™

The middle of these games

≈ 57k–801k copies

≈ $139k–$24.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 7 similar games are hits.

Best case: Resident Evil 4 at ≈ 6.8M–11.1M copies, ≈ $74.9M–$201.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 69 to 68k.
The genre you'd be entering
Your set
Your set clusters on Third-Person Shooter (6 of 7) and Horror (4 of 7).
The winners
Winners here lead with Horror + Survival Horror, priced around $40.
The era
The games you compared span 2011 to 2025, and 3 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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