Sign in
wishvane

How many copies did Yasuke Simulator sell?

Estimated copies sold
≈ 51k–82k
$97k–$262k after Steam's cut $177k–$403k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Yasuke Simulator out and predicted the genre from its 8 similar games. Every figure here, including Yasuke Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 188k–574k
best case 6.3M (Kingdom Come: Deliverance II)
Games like Yasuke Simulator

The middle of these games

≈ 188k–574k copies

≈ $1.4M–$12.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Kingdom Come: Deliverance II at ≈ 4.8M–7.8M copies, ≈ $78.8M–$211.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 219 to 70k.
The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Realistic (4 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $45. The breakout hits carry Medieval + Open World + RPG; a typical game here doesn't.
The era
The games you compared span 2008 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Summer of '58
2021
Est. copies
≈ 122k–199k
SteamSpy 100k–200k
Est. revenue
$303k–$814k after Steam's cut $550k–$1.3M before the cut
$8.99
5k reviews
Very Positive
HorrorThriller
Indiana Jones and the Great Circle
2024
Est. copies
≈ 506k–823k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$9.7M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$69.99
20k reviews
Very Positive
Action-AdventureFirst-Person
Assassin's Creed™: Director's Cut Edition
2008
Est. copies
≈ 1.6M–2.6M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.5M before the cut
$19.99
25k reviews
Very Positive
ActionCombat
Mr.President!
2016
Est. copies
≈ 232k–376k
SteamSpy 200k–500k
Est. revenue
$636k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$9.99
6k reviews
Very Positive
MemesFunny
Kingdom Come: Deliverance
2018
Est. copies
≈ 5.6M–9.1M
27x vs typical
SteamSpy 2M–5M
Est. revenue
$46.4M–$124.8M after Steam's cut $84.4M–$192.0M before the cut
$29.99
185k reviews
Very Positive
MedievalRPG
Syberia: The World Before
2022
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$39.99
5k reviews
Very Positive
AdventureStory Rich
Kingdom Come: Deliverance II
2025
Est. copies
≈ 4.8M–7.8M
28x vs typical
SteamSpy 2M–5M
Est. revenue
$78.8M–$211.9M after Steam's cut $143.3M–$326.0M before the cut
$59.99
193k reviews
Very Positive
RPGMedieval
Legend of Heroes: Three Kingdoms
2025
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Very Positive
Early AccessSimulation

Sizing up your own game? See what its genre can realistically do before you build it.