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How many copies did Volgarr the Viking II sell?

Estimated copies sold
≈ 2k–4k
$13k–$36k after Steam's cut $24k–$55k before the cut
from 98 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Volgarr the Viking II out and predicted the genre from its 8 similar games. Every figure here, including Volgarr the Viking II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 141k–402k
best case 492k (Rogue Legacy 2)
Games like Volgarr the Viking II

The middle of these games

≈ 141k–402k copies

≈ $483k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Rogue Legacy 2 at ≈ 375k–609k copies, ≈ $2.6M–$6.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 5 to 8k.
The genre you'd be entering
Your set
Your set clusters on Arcade (7 of 8) and Platformer (6 of 8).
The winners
Winners here lead with Arcade + Metroidvania, priced around $25.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRSwordplay
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