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How many copies did Lucky Island sell?

Estimated copies sold
≈ 397–645
$1k–$3k after Steam's cut $2k–$5k before the cut
from 16 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lucky Island out and predicted the genre from its 8 similar games. Every figure here, including Lucky Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–21k
best case 5.4M (Oxygen Not Included)
Games like Lucky Island

The middle of these games

≈ 4k–21k copies

≈ $15k–$76k after Steam's cut

from ~160 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Oxygen Not Included at ≈ 4.1M–6.7M copies, ≈ $28.4M–$76.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 95 reviews in their first month; the spread ran 21 to 720.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Resource Management (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $25. The breakout hits carry Singleplayer + 2D + Colony Sim; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terracards
2023
Est. copies
≈ 19k–31k
4.8x vs typical
SteamSpy 50k–100k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before the cut
$8.99
761 reviews
Very Positive
Early AccessStrategy
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
897x vs typical
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Cardboard Town
2023
Est. copies
≈ 57k–93k
14x vs typical
SteamSpy 100k–200k
Est. revenue
$314k–$845k after Steam's cut $571k–$1.3M before the cut
$19.99
2k reviews
Mostly Positive
BuildingCity Builder
Kingdom's Deck
2025
Est. copies
≈ 13k–21k
3.2x vs typical
SteamSpy 20k–50k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$9.99
517 reviews
Mostly Positive
City BuilderBase-Building
Lucky Farm
2024
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$653–$2k after Steam's cut $1k–$3k before the cut
$2.99
32 reviews
Positive
Neongarten
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$9.99
75 reviews
Very Positive
StrategySimulation
Toads of the Bayou
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$9.99
160 reviews
Mostly Positive
Roguelike DeckbuilderTurn-Based Combat
Tiny Kingdom
2025
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$10.99
153 reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.