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How many copies did STREET UNi X sell?

Estimated copies sold
≈ 2k–4k
$12k–$32k after Steam's cut $22k–$49k before the cut
from 87 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STREET UNi X out and predicted the genre from its 8 similar games. Every figure here, including STREET UNi X's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 775–59k
best case 151k (Tony Hawk's™ Pro Skater™ 1 + 2)
Games like STREET UNi X

The middle of these games

≈ 775–59k copies

≈ $3k–$378k after Steam's cut

from ~524 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Tony Hawk's™ Pro Skater™ 1 + 2 at ≈ 115k–187k copies, ≈ $1.3M–$3.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 349 reviews in their first month; the spread ran 1 to 1k.
The genre you'd be entering
Your set
Your set clusters on Sports (6 of 8) and Skateboarding (5 of 8).
The winners
Winners here lead with Sports + Skateboarding, priced around $40.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Down Fast VR
2022
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$11.99
22 reviews
Mostly Negative
Early AccessVR
The Ramp
2021
Est. copies
≈ 39k–63k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$263k before the cut
$5.99
2k reviews
Very Positive
SkateboardingSports
OlliOlli
2014
Est. copies
≈ 48k–79k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$173k–$466k after Steam's cut $315k–$717k before the cut
$12.99
866 reviews
Mostly Positive
SkateboardingIndie
Motordoom
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$13.99
181 reviews
Very Positive
SkateboardingBMX
Tony Hawk's™ Pro Skater™ 1 + 2
2023
Est. copies
≈ 115k–187k
8.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$39.99
5k reviews
Very Positive
SportsSkateboarding
STORROR Parkour Pro
2025
Est. copies
≈ 44k–71k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$299k–$805k after Steam's cut $544k–$1.2M before the cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour
Hero Express
2019
Est. copies
≈ 605–983
SteamSpy under 20k
Est. revenue
$830–$2k after Steam's cut $2k–$3k before the cut
$4.99
21 reviews
Positive
LinearColorful
The Endless Summer Surfing Challenge
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$170–$459 after Steam's cut $309–$706 before the cut
$4.99
5 reviews
5 user reviews
ActionSports

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