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How many copies did Aokana - Four Rhythms Across the Blue - EXTRA2 sell?

Estimated copies sold
≈ 52k–84k
$357k–$959k after Steam's cut $649k–$1.5M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aokana - Four Rhythms Across the Blue - EXTRA2 out and predicted the genre from its 8 similar games. Every figure here, including Aokana - Four Rhythms Across the Blue - EXTRA2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 48k–63k
best case 2.3M (NBA 2K20)
Games like Aokana - Four Rhythms Across the Blue - EXTRA2

The middle of these games

≈ 48k–63k copies

≈ $437k–$703k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Visual Novel (6 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Anime + Sexual Content, priced around $20. The breakout hits carry Story Rich; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 535k–869k
9.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$9.99
13k reviews
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AnimeSexual Content
KALPA: Cosmic Symphony
2025
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$116k–$312k after Steam's cut $211k–$480k before the cut
$19.99
852 reviews
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Early AccessRhythm
Little Busters! English Edition
2017
Est. copies
≈ 42k–68k
SteamSpy under 20k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before the cut
$34.99
1k reviews
Overwhelmingly Positive
Visual NovelAdventure
Aokana - Four Rhythms Across the Blue
2019
Est. copies
≈ 189k–308k
4.9x vs typical
SteamSpy 50k–100k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$34.99
7k reviews
Overwhelmingly Positive
Visual NovelAnime
Pyre
2017
Est. copies
≈ 321k–522k
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$19.99
9k reviews
Very Positive
IndieRPG
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
45x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
TT Isle of Man: Ride on the Edge 2
2020
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$358k–$962k after Steam's cut $650k–$1.5M before the cut
$29.99
2k reviews
Very Positive
RacingAction
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Est. copies
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Choose Your Own AdventureVisual Novel

Sizing up your own game? See what its genre can realistically do before you build it.