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How many copies did ACE Academy sell?

Estimated copies sold
≈ 61k–99k
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ACE Academy out and predicted the genre from its 8 similar games. Every figure here, including ACE Academy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 541k–814k
best case 1.6M (Volcano Princess)
Games like ACE Academy

The middle of these games

≈ 541k–814k copies

≈ $5.1M–$5.5M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Volcano Princess at ≈ 1.2M–2.0M copies, ≈ $3.7M–$9.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 922 to 27k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (6 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Visual Novel + Choices Matter, priced around $13.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Our Life: Beginnings & Always
2020
Est. copies
≈ 340k–553k
SteamSpy 500k–1M
Est. revenue
Free
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14k reviews
Overwhelmingly Positive
Visual NovelRomance
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 837k–1.4M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$17.99
34k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
32k reviews
Overwhelmingly Positive
Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content
Batman - The Telltale Series
2016
Est. copies
≈ 756k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$14.99
18k reviews
Very Positive
Choices MatterAdventure
Tales from the Borderlands
2021
Est. copies
≈ 484k–787k
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.8M–$11.0M before the cut
$19.99
20k reviews
Very Positive
ComedyAdventure
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich

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