Sign in
wishvane

How many copies did Rhythm Drive: Synthwave City sell?

Estimated copies sold
≈ 74–121
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rhythm Drive: Synthwave City out and predicted the genre from its 8 similar games. Every figure here, including Rhythm Drive: Synthwave City's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–86k
best case 9.9M (Forza Horizon 4)
Games like Rhythm Drive: Synthwave City

The middle of these games

≈ 3k–86k copies

≈ $803–$230k after Steam's cut

from ~186 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Forza Horizon 4 at ≈ 7.5M–12.2M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22 reviews in their first month; the spread ran 3 to 17k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Driving (7 of 8) and Automobile Sim (5 of 8).
The winners
Winners here lead with Racing + Driving, priced around $20. The breakout hits carry Multiplayer + Realistic + Racing; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neon Drive
2016
Est. copies
≈ 91k–147k
12x vs typical
SteamSpy 100k–200k
Est. revenue
$249k–$669k after Steam's cut $453k–$1.0M before the cut
$9.99
2k reviews
Very Positive
1980sRetro
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
1634x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
935x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Riff Racer - Race Your Music!
2016
Est. copies
≈ 86k–139k
11x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
RacingMusic
Cyber Rider
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$855–$2k after Steam's cut $2k–$4k before the cut
$1.99
63 reviews
Mostly Positive
CyberpunkArcade
Sunset Drive 1986
2021
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
Free
Free
246 reviews
Very Positive
Early AccessRunner
Mini Drift Car
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
125 reviews
Very Positive
RacingDriving
Ultratank
2019
Est. copies
≈ 58–94
SteamSpy 50k–100k
Est. revenue
$16–$42 after Steam's cut $29–$65 before the cut
$0.99
2 reviews
2 user reviews
TanksScore Attack

Sizing up your own game? See what its genre can realistically do before you build it.