wishvane
How many copies did Cyber Rider sell?
Estimated copies sold
≈ 2k–3k
$855–$2k net $2k–$4k gross
from 63 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Rider out and predicted the genre from its 8 similar games. Every figure here, including Cyber Rider's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 449–4k
best case 33.1M (Cyberpunk 2077)
The Action lane

A niche genre: modest ceilings, most sell around 630 copies, so plan for a small audience.

A typical game
≈ 630 copies
≈ $825 after Steam's cut
from ~20 reviews
Best case
≈ 33.1M copies
Cyberpunk 2077 · ≈ $766.3M after Steam's cut
from 954k reviews
A breakout hit, far above a typical game.

4 of your 8 games sit in the typical range; 4 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Free to Play + Battle Royale, priced around $65.
  • The breakout hits carry Multiplayer + Free to Play + Racing; a typical game here doesn't.
  • The games you compared span 2017 to 2023, a lane with a long track record.
  • A typical game here lands in Bronze (under $10k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2021
Est. copies
≈ 3.4M–5.5M
6840x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
137k reviews
Very Positive
Free to PlayBattle Royale +6
2017
Est. copies
≈ 5.3M–8.7M
7771x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
155k reviews
Mostly Positive
Free to PlayNaval Combat +6
2020
Est. copies
≈ 4.0M–6.4M
7498x vs typical
SteamSpy 2M–5M
Est. revenue
$76.2M–$204.9M net $138.5M–$315.2M gross
$69.99
150k reviews
Very Positive
RacingOpen World +6
2023
Est. copies
≈ 216–351
SteamSpy 0–20k
Est. revenue
$59–$158 net $107–$243 gross
$0.99
9 reviews
9 user reviews
Early AccessVehicular Combat +6
2022
Est. copies
≈ 576–936
SteamSpy 0–20k
Est. revenue
$790–$2k net $1k–$3k gross
$4.99
24 reviews
Positive
Card GameCute +6
2022
Est. copies
≈ 11k–18k
23x vs typical
SteamSpy 20k–50k
Est. revenue
$49k–$131k net $89k–$202k gross
$15.99
462 reviews
Mostly Positive
Boomer ShooterFPS +6
2020
Est. copies
≈ 25.2M–40.9M
47697x vs typical
SteamSpy 20M–50M
Est. revenue
$415.5M–$1117.0M net $755.4M–$1718.5M gross
$59.99
954k reviews
Very Positive
CyberpunkOpen World +6
2022
Est. copies
≈ 384–624
SteamSpy 0–20k
Est. revenue
$105–$281 net $190–$432 gross
$0.99
16 reviews
Mostly Positive
RunnerCyberpunk +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples