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How many copies did Cyber Rider sell?

Estimated copies sold
≈ 2k–3k
$855–$2k after Steam's cut $2k–$4k before the cut
from 63 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Rider out and predicted the genre from its 8 similar games. Every figure here, including Cyber Rider's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.9M–13.2M
best case 31.7M (Cyberpunk 2077)
Games like Cyber Rider

The middle of these games

≈ 4.9M–13.2M copies

≈ $285.1M–$585.6M after Steam's cut

from ~155k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Cyberpunk (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 115 reviews in their first month; the spread ran 2 to 326k.
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (3 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 3.4M–5.6M
SteamSpy 5M–10M
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Free to PlayBattle Royale
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
SteamSpy 20M–50M
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Free to PlayNaval Combat
Need for Speed™ Heat
2020
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$73.1M–$196.5M after Steam's cut $132.9M–$302.3M before the cut
$69.99
153k reviews
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RacingOpen World
Space Guardian
2023
Est. copies
≈ 223–363
too small to compare
SteamSpy under 20k
Est. revenue
$61–$164 after Steam's cut $110–$252 before the cut
$0.99
9 reviews
9 user reviews
Early AccessVehicular Combat
Pretty Girls Speed
2022
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$817–$2k after Steam's cut $1k–$3k before the cut
$4.99
24 reviews
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Card GameCute
Neckbreak
2022
Est. copies
≈ 12k–19k
too small to compare
SteamSpy 20k–50k
Est. revenue
$51k–$136k after Steam's cut $92k–$209k before the cut
$15.99
464 reviews
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Boomer ShooterFPS
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
6.3x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Cyber Runner
2022
Est. copies
≈ 397–645
too small to compare
SteamSpy under 20k
Est. revenue
$108–$291 after Steam's cut $197–$447 before the cut
$0.99
16 reviews
Mostly Positive
RunnerCyberpunk

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