Sign in
wishvane

How many copies did DEATH NOTE Killer Within sell?

Estimated copies sold
≈ 68k–110k
$186k–$499k after Steam's cut $338k–$768k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEATH NOTE Killer Within out and predicted the genre from its 8 similar games. Every figure here, including DEATH NOTE Killer Within's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–14k
best case 29.7M (Among Us)
Games like DEATH NOTE Killer Within

The middle of these games

≈ 5k–14k copies

≈ $10k–$36k after Steam's cut

from ~204 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Among Us at ≈ 22.7M–36.8M copies, ≈ $31.1M–$83.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 130 reviews in their first month; the spread ran 31 to 329.
The genre you'd be entering
Your set
Your set clusters on Social Deduction (5 of 8) and Survival (3 of 8).
The winners
Winners here lead with Social Deduction + Space, priced around $5. The breakout hits carry Space + Psychological + Online Co-Op; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Among Us
2018
Est. copies
≈ 22.7M–36.8M
3653x vs typical
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction
Hodgepodge Hunch
2023
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$4.99
155 reviews
Very Positive
Social DeductionMultiplayer
Ru Lin Wai Shi Fan Jin
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$5.99
148 reviews
Very Positive
CRIMESIGHT
2022
Est. copies
≈ 17k–28k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
689 reviews
Mixed
MultiplayerSocial Deduction
Word Factori
2023
Est. copies
≈ 12k–19k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$5.99
474 reviews
Very Positive
PuzzleProgramming
Castle of Blackwater
2025
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
Free
Free
179 reviews
Very Positive
Real Time TacticsSocial Deduction
MISTERY
2025
Est. copies
≈ 9k–15k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$11.99
382 reviews
Mixed
Co-opAction
Little Adventurer Treasure Hunt
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$3.99
204 reviews
Very Positive
Point & ClickHidden Object

Sizing up your own game? See what its genre can realistically do before you build it.