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How many copies did Word Factori sell?

Estimated copies sold
≈ 12k–19k
$19k–$52k after Steam's cut $35k–$80k before the cut
from 474 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Word Factori out and predicted the genre from its 8 similar games. Every figure here, including Word Factori's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 80k–122k
best case 324k (Opus Magnum)
Games like Word Factori

The middle of these games

≈ 80k–122k copies

≈ $536k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Opus Magnum at ≈ 247k–401k copies, ≈ $1.4M–$3.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Programming + Puzzle, priced around $15. The breakout hits carry Difficult; a typical game here doesn't.
The era
The games you compared span 2011 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Human Resource Machine
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Est. copies
≈ 229k–371k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
TIS-100
2015
Est. copies
≈ 200k–325k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Opus Magnum
2017
Est. copies
≈ 247k–401k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
SpaceChem
2011
Est. copies
≈ 321k–522k
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
7 Billion Humans
2018
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before the cut
$14.99
2k reviews
Very Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Infinifactory
2015
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$24.99
2k reviews
Very Positive
PuzzleBuilding

Sizing up your own game? See what its genre can realistically do before you build it.