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wishvane

How many copies did Spire of Glory sell?

Estimated copies sold
≈ 4k–6k
$7k–$19k after Steam's cut $13k–$30k before the cut
from 150 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spire of Glory out and predicted the genre from its 8 similar games. Every figure here, including Spire of Glory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–46k
best case 178k (Tower Dominion)
Games like Spire of Glory

The middle of these games

≈ 28k–46k copies

≈ $75k–$216k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Tower Dominion at ≈ 136k–221k copies, ≈ $654k–$1.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 487 reviews in their first month; the spread ran 114 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Auto Battler (5 of 8).
The winners
Winners here lead with Tower Defense + Base-Building, priced around $17. The breakout hits carry Base-Building + RTS + Tactical; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieRogue-lite

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