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How many copies did Mage and Monsters sell?

Estimated copies sold
≈ 23k–37k
$31k–$84k after Steam's cut $57k–$130k before the cut
from 921 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mage and Monsters out and predicted the genre from its 8 similar games. Every figure here, including Mage and Monsters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114–130
best case 4k (Dungeon Exiles)
Games like Mage and Monsters

The middle of these games

≈ 114–130 copies

≈ $106–$307 after Steam's cut

from ~4 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Dungeon Exiles at ≈ 3k–5k copies, ≈ $4k–$11k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 2 to 59.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (6 of 8) and Fantasy (5 of 8).
The winners
Winners here lead with Rogue-like + Auto Battler, priced around $10. The breakout hits carry Dungeon Crawler + Rogue-lite; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.