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How many copies did Tactical Command sell?

Estimated copies sold
≈ 1k–2k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 43 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tactical Command out and predicted the genre from its 8 similar games. Every figure here, including Tactical Command's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 982k–1.4M
best case 7.7M (Heroes & Generals)
Games like Tactical Command

The middle of these games

≈ 982k–1.4M copies

≈ $9.3M–$15.8M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Heroes & Generals at ≈ 5.9M–9.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 1k to 24k.
The genre you'd be entering
Your set
Your set clusters on War (7 of 8) and World War II (5 of 8).
The winners
Winners here lead with War, priced around $60. The breakout hits carry Free to Play + FPS + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heroes & Generals
2016
Est. copies
≈ 5.9M–9.6M
5.5x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
142k reviews
Mixed
Free to PlayWorld War II
UBOAT
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Total War: WARHAMMER II
2017
Est. copies
≈ 4.2M–6.8M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$68.9M–$185.3M after Steam's cut $125.3M–$285.1M before the cut
$59.99
121k reviews
Very Positive
StrategyFantasy
Company of Heroes
2006
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$4.9M–$13.1M after Steam's cut $8.9M–$20.2M before the cut
$14.99
19k reviews
Very Positive
StrategyWorld War II
Call to Arms - Gates of Hell: Ostfront
2021
Est. copies
≈ 839k–1.4M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.7M after Steam's cut $14.7M–$33.4M before the cut
$34.99
34k reviews
Very Positive
World War IIHistorical
Call to Arms
2018
Est. copies
≈ 733k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$14.99
24k reviews
Mostly Positive
StrategyMilitary
Foxhole
2022
Est. copies
≈ 1.3M–2.1M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.8M before the cut
$29.99
53k reviews
Mostly Positive
Massively MultiplayerWargame
ENDLESS Space™ 2
2017
Est. copies
≈ 793k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.5M after Steam's cut $15.9M–$36.1M before the cut
$39.99
23k reviews
Very Positive
StrategySpace

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