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wishvane

How many copies did Cascadence sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cascadence out and predicted the genre from its 8 similar games. Every figure here, including Cascadence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–23k
best case 1.1M (Forts)
Games like Cascadence

The middle of these games

≈ 15k–23k copies

≈ $101k–$144k after Steam's cut

from ~512 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Forts at ≈ 870k–1.4M copies, ≈ $3.6M–$9.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 446 reviews in their first month; the spread ran 46 to 9k.
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Physics (4 of 8).
The winners
Winners here lead with Physics + Building, priced around $27. The breakout hits carry Physics + Multiplayer + Building; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Forts
2017
Est. copies
≈ 870k–1.4M
49x vs typical
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer
Castle Craft
2026
Est. copies
≈ 12k–20k
SteamSpy 100k–200k
Est. revenue
$67k–$179k after Steam's cut $121k–$276k before the cut
$19.99
489 reviews
Very Positive
Early AccessVoxel
RoadCraft
2025
Est. copies
≈ 401k–652k
32x vs typical
SteamSpy 200k–500k
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding
CAR TUNE: Project
2020
Est. copies
≈ 15k–25k
SteamSpy 20k–50k
Est. revenue
$80k–$214k after Steam's cut $145k–$330k before the cut
$18.99
616 reviews
Very Positive
Early AccessDriving
Wooden Battles
2017
Est. copies
≈ 18k–30k
SteamSpy under 20k
Est. revenue
$50k–$136k after Steam's cut $92k–$209k before the cut
$9.99
534 reviews
Mostly Positive
Auto BattlerSimulation
Sea of Craft
2023
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$47k–$125k after Steam's cut $85k–$192k before the cut
$14.99
455 reviews
Mostly Positive
CraftingExploration
Annihilate The Spance
2025
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$74k–$199k after Steam's cut $134k–$305k before the cut
$29.99
361 reviews
Very Positive
Early AccessBase-Building
Landlord's Super
2023
Est. copies
≈ 42k–69k
3.3x vs typical
SteamSpy 50k–100k
Est. revenue
$233k–$626k after Steam's cut $423k–$963k before the cut
$19.99
2k reviews
Very Positive
BuildingSimulation

Sizing up your own game? See what its genre can realistically do before you build it.