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How many copies did Fateweaver: The Alchemist's Quandary sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 100 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fateweaver: The Alchemist's Quandary out and predicted the genre from its 8 similar games. Every figure here, including Fateweaver: The Alchemist's Quandary's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 579k–718k
best case 1.6M (Volcano Princess)
Games like Fateweaver: The Alchemist's Quandary

The middle of these games

≈ 579k–718k copies

≈ $2.8M–$3.1M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Volcano Princess at ≈ 1.2M–2.0M copies, ≈ $3.7M–$9.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 4k to 12k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (8 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Choices Matter, priced around $13.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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