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How many copies did Vaudeville sell?

Estimated copies sold
≈ 8k–13k
$46k–$122k after Steam's cut $83k–$188k before the cut
from 334 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vaudeville out and predicted the genre from its 8 similar games. Every figure here, including Vaudeville's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 250k–479k
best case 479k (KinitoPET)
Games like Vaudeville

The middle of these games

≈ 250k–479k copies

≈ $1.7M–$2.6M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Detective (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: KinitoPET at ≈ 365k–593k copies, ≈ $601k–$1.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 239 reviews in their first month; the spread ran 2 to 812.
The genre you'd be entering
Your set
Your set clusters on Detective (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Psychological Horror + Horror, priced around $6.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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