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How many copies did Citizen Sleeper sell?

Estimated copies sold
≈ 260k–423k
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Citizen Sleeper out and predicted the genre from its 8 similar games. Every figure here, including Citizen Sleeper's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–19k
best case 39.3M (Black Myth: Wukong)
Games like Citizen Sleeper

The middle of these games

≈ 2k–19k copies

≈ $14k–$135k after Steam's cut

from ~101 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 58 reviews in their first month; the spread ran 11 to 836k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Dice (4 of 8).
The winners
Winners here lead with Story Rich, priced around $55. The breakout hits carry Singleplayer + Open World + Atmospheric; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Citizen Sleeper 2: Starward Vector
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