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How many copies did Tristia:legacy sell?

Estimated copies sold
≈ 2k–3k
$35k–$95k after Steam's cut $64k–$146k before the cut
from 86 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tristia:legacy out and predicted the genre from its 8 similar games. Every figure here, including Tristia:legacy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 201k–929k
best case 3.7M (Planet Zoo)
Games like Tristia:legacy

The middle of these games

≈ 201k–929k copies

≈ $1.5M–$14.3M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Planet Zoo at ≈ 2.8M–4.6M copies, ≈ $34.7M–$93.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 485 reviews in their first month; the spread ran 312 to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with Management + Simulation, priced around $45.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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8.4x vs typical
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City BuilderStrategy
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≈ 2.8M–4.6M
15x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.