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How many copies did Actraiser Renaissance sell?

Estimated copies sold
≈ 19k–31k
$158k–$426k after Steam's cut $288k–$655k before the cut
from 774 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Actraiser Renaissance out and predicted the genre from its 8 similar games. Every figure here, including Actraiser Renaissance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 255k–332k
best case 338k (Chinese Online Game)
Games like Actraiser Renaissance

The middle of these games

≈ 255k–332k copies

≈ $1.1M–$1.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 2D Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Chinese Online Game at ≈ 258k–419k copies, ≈ $708k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 5 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (4 of 8) and Action RPG (4 of 8).
The winners
Winners here lead with CRPG + Action Roguelike, priced around $10.
The era
The games you compared span 2018 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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