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How many copies did How 2 Escape sell?

Estimated copies sold
≈ 21k–33k
$73k–$197k after Steam's cut $134k–$304k before the cut
from 829 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left How 2 Escape out and predicted the genre from its 8 similar games. Every figure here, including How 2 Escape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 522k–875k
best case 8.7M (It Takes Two)
Games like How 2 Escape

The middle of these games

≈ 522k–875k copies

≈ $1.5M–$4.6M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: It Takes Two at ≈ 6.7M–10.8M copies, ≈ $73.2M–$196.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 176 to 16k.
The genre you'd be entering
Your set
Your set clusters on Co-op (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $40.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer
The Past Within
2022
Est. copies
≈ 417k–677k
SteamSpy 1M–2M
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
17k reviews
Very Positive
We Were Here Forever
2022
Est. copies
≈ 466k–758k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$17.99
19k reviews
Very Positive
Escape RoomOnline Co-Op
We Were Here
2017
Est. copies
≈ 1.1M–1.8M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
33k reviews
Very Positive
Free to PlayCo-op
We Were Here Together
2019
Est. copies
≈ 509k–827k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$12.99
18k reviews
Very Positive
PuzzleOnline Co-Op
Escape Simulator
2021
Est. copies
≈ 479k–779k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
We Were Here Too
2018
Est. copies
≈ 342k–555k
SteamSpy 500k–1M
Est. revenue
$939k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$9.99
11k reviews
Mostly Positive
Online Co-OpEscape Room
Escape Academy
2022
Est. copies
≈ 34k–56k
SteamSpy 50k–100k
Est. revenue
$188k–$505k after Steam's cut $342k–$777k before the cut
$19.99
1k reviews
Very Positive
Escape RoomPuzzle

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