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How many copies did Bug & Seek sell?

Estimated copies sold
≈ 7k–11k
$27k–$73k after Steam's cut $49k–$112k before the cut
from 266 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bug & Seek out and predicted the genre from its 8 similar games. Every figure here, including Bug & Seek's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 121k–220k
best case 539k (Spirit City: Lofi Sessions)
Games like Bug & Seek

The middle of these games

≈ 121k–220k copies

≈ $148k–$864k after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Spirit City: Lofi Sessions at ≈ 411k–668k copies, ≈ $1.4M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 702 reviews in their first month; the spread ran 155 to 3k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (7 of 8) and Cozy (6 of 8).
The winners
Winners here lead with Cozy + Utilities, priced around $12.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 50k–100k
Est. revenue
$91k–$246k after Steam's cut $166k–$378k before the cut
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CatsHidden Object
A Castle Full of Cats
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2024
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3.7x vs typical
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CozyRelaxing
Chillquarium
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Creature CollectorIdler
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Travellin Cats in Bali
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SimulationCreature Collector

Sizing up your own game? See what its genre can realistically do before you build it.