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How many copies did Bugaboo Pocket sell?

Estimated copies sold
≈ 8k–14k
$46k–$124k after Steam's cut $84k–$190k before the cut
from 337 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bugaboo Pocket out and predicted the genre from its 8 similar games. Every figure here, including Bugaboo Pocket's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–25k
best case 1.6M (My Singing Monsters)
Games like Bugaboo Pocket

The middle of these games

≈ 10k–25k copies

≈ $42k–$79k after Steam's cut

from ~432 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: My Singing Monsters at ≈ 1.2M–2.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 243 reviews in their first month; the spread ran 61 to 2k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Creature Collector + Simulation, priced around $6. The breakout hits carry Casual + Relaxing + Fishing; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ScienceCozy
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God GameOpen World

Sizing up your own game? See what its genre can realistically do before you build it.