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How big is Flood Escape?

Estimated owners
≈ 174–282
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flood Escape out and predicted the genre from its 8 similar games. Every figure here, including Flood Escape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–5k
best case 317k (Zula Global)
Games like Flood Escape

The middle of these games

≈ 3k–5k copies

≈ $6k after Steam's cut

from ~114 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Zula Global at ≈ 241k–392k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 35 reviews in their first month; the spread ran 16 to 230.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (6 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS. The breakout hits carry Early Access; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.