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How many copies did Necrosmith 2 sell?

Estimated copies sold
≈ 37k–61k
$82k–$221k after Steam's cut $149k–$340k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Necrosmith 2 out and predicted the genre from its 8 similar games. Every figure here, including Necrosmith 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 651–2k
best case 21k (SHOOPER NOVA)
Games like Necrosmith 2

The middle of these games

≈ 651–2k copies

≈ $973–$4k after Steam's cut

from ~33 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: SHOOPER NOVA at ≈ 16k–26k copies, ≈ $31k–$84k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28 reviews in their first month; the spread ran 2 to 337.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Rogue-lite + Tower Defense, priced around $7. The breakout hits carry Space + Action + Action Roguelike; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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