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How many copies did Echo Storm sell?

Estimated copies sold
≈ 446–725
$857–$2k after Steam's cut $2k–$4k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Echo Storm out and predicted the genre from its 8 similar games. Every figure here, including Echo Storm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 143k–197k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Echo Storm

The middle of these games

≈ 143k–197k copies

≈ $222k–$1.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 590 to 41k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Action Roguelike + Arena Shooter, priced around $15. The breakout hits carry Bullet Hell + Action RPG + Dwarf; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nova Drift
2024
Est. copies
≈ 361k–587k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
SNKRX
2021
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before the cut
$2.99
4k reviews
Very Positive
Action RoguelikeRogue-lite
Immortal Redneck
2017
Est. copies
≈ 115k–187k
SteamSpy 20k–50k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
12x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Ziggurat
2014
Est. copies
≈ 222k–361k
SteamSpy 100k–200k
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–255k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$431k–$1.2M after Steam's cut $783k–$1.8M before the cut
$9.99
6k reviews
Very Positive
Action RoguelikeBullet Hell
God Of Weapons
2023
Est. copies
≈ 130k–211k
SteamSpy 200k–500k
Est. revenue
$213k–$574k after Steam's cut $388k–$883k before the cut
$5.99
5k reviews
Very Positive
Action RoguelikeInventory Management
Time Wasters
2023
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell

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