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How many copies did Immortal Redneck sell?

Estimated copies sold
≈ 115k–187k
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Immortal Redneck out and predicted the genre from its 8 similar games. Every figure here, including Immortal Redneck's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 54k–81k
best case 372k (BPM: BULLETS PER MINUTE)
Games like Immortal Redneck

The middle of these games

≈ 54k–81k copies

≈ $425k–$503k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BPM: BULLETS PER MINUTE at ≈ 283k–460k copies, ≈ $1.6M–$4.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 775 reviews in their first month; the spread ran 643 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with FPS + Rhythm, priced around $20. The breakout hits carry Rhythm + Adventure + Indie; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ROBOBEAT
2024
Est. copies
≈ 46k–74k
SteamSpy 20k–50k
Est. revenue
$251k–$675k after Steam's cut $457k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Action RoguelikeRhythm
Heavy Bullets
2014
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before the cut
$9.99
2k reviews
Very Positive
IndieAction
Tower of Guns
2014
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before the cut
$14.99
1k reviews
Very Positive
FPSFirst-Person
MOTHERGUNSHIP
2018
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$339k–$912k after Steam's cut $616k–$1.4M before the cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeFPS
Ziggurat 2
2021
Est. copies
≈ 37k–61k
SteamSpy 100k–200k
Est. revenue
$256k–$689k after Steam's cut $466k–$1.1M before the cut
$24.99
2k reviews
Very Positive
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
7.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Battle Shapers
2024
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$192k–$517k after Steam's cut $350k–$795k before the cut
$24.99
1k reviews
Very Positive
FPSAction Roguelike
Vampire Hunters
2024
Est. copies
≈ 53k–87k
SteamSpy 20k–50k
Est. revenue
$220k–$592k after Steam's cut $400k–$910k before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeFPS

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