Sign in
wishvane

How many copies did TrackMania² Canyon sell?

Estimated copies sold
≈ 118k–191k
$648k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TrackMania² Canyon out and predicted the genre from its 8 similar games. Every figure here, including TrackMania² Canyon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–116k
best case 554k (TrackMania² Stadium)
Games like TrackMania² Canyon

The middle of these games

≈ 18k–116k copies

≈ $35k–$225k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: TrackMania² Stadium at ≈ 422k–685k copies, ≈ $1.2M–$3.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 5 to 25.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $10.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Barro
2018
Est. copies
≈ 165k–269k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before the cut
$4.99
5k reviews
Mostly Positive
IndieRacing
Barro F
2020
Est. copies
≈ 63k–103k
SteamSpy 200k–500k
Est. revenue
$87k–$233k after Steam's cut $158k–$359k before the cut
$4.99
3k reviews
Very Positive
IndieRacing
Barro 2020
2019
Est. copies
≈ 61k–100k
SteamSpy 200k–500k
Est. revenue
$84k–$226k after Steam's cut $153k–$348k before the cut
$4.99
2k reviews
Very Positive
IndieRacing
TrackMania² Stadium
2013
Est. copies
≈ 422k–685k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
7k reviews
Very Positive
RacingMultiplayer
Barro F22
2022
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$22k–$60k after Steam's cut $40k–$92k before the cut
$4.99
653 reviews
Very Positive
IndieRacing
Barro 2024
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$4.99
198 reviews
Mostly Positive
IndieRacing
Barro GT
2022
Est. copies
≈ 63k–102k
SteamSpy 100k–200k
Est. revenue
$86k–$231k after Steam's cut $156k–$356k before the cut
$4.99
3k reviews
Mostly Positive
IndieRacing
Barro T23
2023
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$9k–$26k after Steam's cut $17k–$39k before the cut
$4.99
279 reviews
Very Positive
IndieRacing

Sizing up your own game? See what its genre can realistically do before you build it.