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How many copies did TrackMania² Stadium sell?

Estimated copies sold
≈ 422k–685k
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TrackMania² Stadium out and predicted the genre from its 8 similar games. Every figure here, including TrackMania² Stadium's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–10k
best case 2.0M (TrackMania Nations Forever)
Games like TrackMania² Stadium

The middle of these games

≈ 6k–10k copies

≈ $36k–$95k after Steam's cut

from ~254 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: TrackMania Nations Forever at ≈ 1.5M–2.5M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 83 reviews in their first month; the spread ran 41 to 119.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $16. The breakout hits carry Multiplayer + Arcade + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2008 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TrackMania² Canyon
2013
Est. copies
≈ 118k–191k
7.3x vs typical
SteamSpy 200k–500k
Est. revenue
$648k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$19.99
2k reviews
Very Positive
RacingMultiplayer
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
96x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Crashday Redline Edition
2017
Est. copies
≈ 64k–104k
7.4x vs typical
SteamSpy 100k–200k
Est. revenue
$212k–$569k after Steam's cut $385k–$876k before the cut
$11.99
2k reviews
Very Positive
Combat RacingRacing
RC Simulation 2.0
2018
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before the cut
$14.99
254 reviews
Mixed
Automobile SimSimulation
RaceLeague
2022
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$52k–$139k after Steam's cut $94k–$214k before the cut
$24.99
303 reviews
Mostly Positive
Early AccessLevel Editor
Drift racing car
2022
Est. copies
≈ 4k–6k
SteamSpy 200k–500k
Est. revenue
$2k–$6k after Steam's cut $4k–$8k before the cut
$1.99
151 reviews
Very Positive
3D PlatformerCombat Racing
Crash Time - Undercover
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$14.99
190 reviews
Very Positive
ActionRacing
Torque Drift 2
2024
Est. copies
≈ 10k–17k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$58k–$155k after Steam's cut $105k–$238k before the cut
$19.99
422 reviews
Mixed
Early AccessIndie

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