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How many copies did I Expect You To Die 3: Cog in the Machine sell?

Estimated copies sold
≈ 16k–26k
$108k–$291k after Steam's cut $197k–$448k before the cut
from 636 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Expect You To Die 3: Cog in the Machine out and predicted the genre from its 8 similar games. Every figure here, including I Expect You To Die 3: Cog in the Machine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 911k–1.3M
best case 1.3M (Car Mechanic Simulator 2021)
Games like I Expect You To Die 3: Cog in the Machine

The middle of these games

≈ 911k–1.3M copies

≈ $5.1M–$11.0M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Sandbox (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Car Mechanic Simulator 2021 at ≈ 955k–1.6M copies, ≈ $6.6M–$17.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 724 to 13k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Automobile Sim, priced around $25.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 500k–1M
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$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
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SimulationIndie
The Lab
2016
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≈ 277k–451k
too small to compare
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Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
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$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
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SimulationFunny
Escape Simulator
2021
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≈ 479k–779k
SteamSpy 1M–2M
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$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
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19k reviews
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Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
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$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
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17k reviews
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Co-opLocal Multiplayer
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
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SpaceSci-fi
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics

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