Sign in
wishvane

How many copies did Compass of Destiny: Istanbul sell?

Estimated copies sold
≈ 2k–4k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 92 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Compass of Destiny: Istanbul out and predicted the genre from its 8 similar games. Every figure here, including Compass of Destiny: Istanbul's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–46k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Compass of Destiny: Istanbul

The middle of these games

≈ 8k–46k copies

≈ $12k–$380k after Steam's cut

from ~328 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Hack and Slash (6 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Singleplayer + Simulation; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
685x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Antaria Online
2017
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
Free
Free
328 reviews
Mixed
Early AccessJRPG
Way of the Samurai 4
2015
Est. copies
≈ 101k–165k
6.3x vs typical
SteamSpy 200k–500k
Est. revenue
$696k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$24.99
2k reviews
Mostly Positive
ActionJRPG
After The End: The Harvest
2017
Est. copies
≈ 3k–6k
SteamSpy 100k–200k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$4.99
101 reviews
Mixed
SpacePost-apocalyptic
Way of the Samurai 3
2016
Est. copies
≈ 38k–61k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$206k–$555k after Steam's cut $375k–$853k before the cut
$19.99
902 reviews
Mostly Positive
ActionOpen World
Anima: Gate of Memories
2016
Est. copies
≈ 32k–52k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$176k–$473k after Steam's cut $320k–$727k before the cut
$19.99
769 reviews
Mixed
Action RPGRPG
Reign of Darkness
2019
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
Free
Free
284 reviews
Mostly Positive
MMORPGOpen World
HordeCore
2022
Est. copies
≈ 4k–6k
SteamSpy 100k–200k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before the cut
$5.99
154 reviews
Mixed
RPGHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.